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B/X Reaction & Morale
Moldvay Basic (1981) · CHR Isn't a Dump Stat
Reaction Rolls
Retainer Loyalty
Morale
Charisma
10
Charisma Score
None
Reaction Adj.
The Roll
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Roll to see the reaction.
Probability Distribution at CHR 10
Hostile
Unfriendly
Neutral
Indifferent
Friendly
Reference
| 2 | 3–5 | 6–8 | 9–11 | 12 |
|---|---|---|---|---|
| Hostile | Unfriendly | Neutral | Indifferent | Friendly |
Hiring Bonus
Enthusiastic Hire
Service & Treatment
Morale Modifier
No adjustment
Charisma
10
Charisma Score
4
Max Retainers
Loyalty Roll
Roll 2d6 equal to or under the retainer's Loyalty score. Loyalty begins at the base for the employer's CHR; special service or mistreatment may adjust it.
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7
7
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Roll to test loyalty.
Reference
| CHR | Max Retainers | Loyalty (Morale) |
|---|---|---|
| 3 | 1 | 4 |
| 4–5 | 2 | 5 |
| 6–8 | 3 | 6 |
| 9–12 | 4 | 7 |
| 13–15 | 5 | 8 |
| 16–17 | 6 | 9 |
| 18 | 7 | 10 |
Retainers make loyalty checks when asked to perform dangerous or unusual tasks, when their employer is killed, or at the end of an adventure.
Starting Morale
Base Score
Enter starting morale (e.g. Goblin 7, Troll 10). Charisma adjusts the final score.
Charisma
10
Charisma Score
7
Final Morale
Morale Check
Roll 2d6 equal to or under the monster or retainer's Morale score to hold. Checks are triggered when a side takes its first casualty, and again when half the group is defeated.
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Roll to check morale.
Reference
| Creature | Morale | Creature | Morale |
|---|---|---|---|
| Kobold | 6 | Orc | 8 |
| Goblin | 7 | Troll | 10 |
| Skeleton | 12 | Dragon | 10 |
| Zombie | 12 | Ogre | 10 |
Undead and mindless creatures always have Morale 12 — they never check. A Charisma leader bonus applies to retainer morale scores, not to monster morale.