Fantasy Games Unlimited • Revised Edition 2000
Villains & Vigilantes
GM Toolkit — Combined App
Villains & Vigilantes — Character Record Sheet
Identity
Character Name
Secret Identity
Player
Sex
Age
Weight (lbs)
Experience Level
Side
Basic Characteristics
STR
Strength
Start
Current
Final10
END
Endurance
Start
Current
Final10
AGI
Agility
Start
Current
Final10
INT
Intelligence
Start
Current
Final10
CHA
Charisma
Start
Current
Final10
Start is the rolled/original score, Current is your overridable working value (training, level gains, GM tweaks), and Final = Current + power/weakness modifiers — the value used for every derived calculation below.
Derived Characteristics
Basic Hits
–
Hit Points
–
Power
–
Carrying Capacity
– lbs
Basic HTH Damage
–
Movement
–
Accuracy
–
Damage Modifier
–
Healing Rate
– /day
% Detect Hidden
–%
% Detect Danger
–%
Reaction (Good / Evil)
–
Armor (ADR)
–
Damage Ignored/turn
–
Powers & Weakness
Power Count (1d6+2): --
Rulebook procedure: roll 1d6+2 for power count, roll powers from your chosen list(s), then roll once for a weakness — and discard one power (optionally drop the weakness by discarding a second). Mechanics only are shown; look up full descriptions, saves, and options in the rulebook.
Origin & Notes
Origin / Background
Villains & Vigilantes — GM Prep Sheet
Load Attacker from roster
Load Defender from roster
Attacker the aggressor
Defender up to 5 defenses
1
To Hit
Resolution Breakdown
Power Base–
Level Modifier–
Range Modifier–
Base To-Hit (min 1)1
--Tip: press Enter in either name field to save.
Roll ≤ the To-Hit number to strike.
Prep List 0
Roster 0
Generate characters on the Character Generator tab and press ★ Add to Roster. Then load any of them into the calculator as Attacker or Defender to prep to-hit numbers.
A Geekerati Media table tool · geekeratimedia.com · Villains & Vigilantes © Fantasy Games Unlimited / Jeff Dee & Jack Herman